The screen shot below
shows the Browse3D Room View. The three-walled-room design is very simple
for a purpose. When designing 3D software applications, its easy
to get very complicated. The more complicated the design, the harder it
is to learn to use and navigate through the 3D scene. The Browse3D design
is grounded in a three-walled room so the user cant get lost. We
dont display images behind you, above your head, or below your feet.
Thats disorienting and leads to a frustrating navigation experience.
The Browse3D views are simply straight ahead and peripherally to the left
and right. This is a natural information gathering posture displaying
where you are (Center Wall), where you can
go (Right Wall) and where youve been